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This environment was created to train myself in better shader setup. I wanted to make sure the snow was dynamic so it would save up memory for not needing a million different textures and meshes. I created a master shader that I instanced for all the other objects, this way I could control the snow level per object basis and overall. Ultimately I learnt a lot from this scene like clever material instancing.





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Frozen Temple assets

All artwork is (c) Bas Teunisse unless otherwise stated.